Rules of The Game

Rule of The Game

This game is designed for up to 4 players.

Initial setup

  • Lay the board
  • Put Chance and Trouble Cards in the middle
  • Put the pawn(s) on START box

Playing the game

  1. One of the user act as Banker. Banker will help to:
  • Manage Asset Cards and Money Cards
  • Help users to purchase asset
  • Pay salary and asset yield
  1. All users start from the START box. Economics condition starts with Expansionary (the one nearest to START box)
  2. Users take turns to roll the dices and move according to the number shown by the dice.
  3. In each turn:
  • Check whether the economics condition is changed (see the criteria below the current economics condition)
  • If the user ends up on an asset box, the user is allowed to purchase one asset whenever the asset card is still available. The purchase price is according to the current economics condition.
  • If the user ends up on a chance / trouble box, the user draws a chance / trouble card and execute the mission written on the card (the mission may impact other user).
    In the first cycle, Chance and Trouble cards don’t need to be drawn.
  • Then the player is also allowed to do:
    • Sell asset card to Banker (sell price will depend on the price on the card)
    • Sell asset card to other player (sell price will depend on agreement)
  • Then other players (player that currently not in turn) is also allowed to:
    • Sell asset card to Banker (sell price will depend on the price on the card)
  1. Once a player passes through the START box, the player gets:
  • Salary: $10
  • Yield from Asset (depends of asset holding and the current economics condition)
  1. If a player can not make the payment, the player can:
  • Declare bankruptcy (and immediately stop playing).
  • Resell asset at hand at purchase value.

Some notes for clarification

  • The Player who Go To Vacation misses one turn
  • Chance and Trouble can still affect players in vacation

 

Photo by Ben Duhac